kung_fu_monkey: (timmy)
X-Men: DoFP manages to be a great film in it's own right, fixes two bad films, and sets us up for a potentially solid sequel. That's quite the feat!

(commentary, if any, may contain spoilers)
kung_fu_monkey: (B&W profile)
Breaking Seminar by Kansai Monkey
Breaking Seminar, a photo by Kansai Monkey on Flickr.

Beemer and the Boards of Education.

Saturday was the annual Breaking Seminar at the school and though we were quite busy instructing our students the proper breaking techniques for their attacks, I did manage to get a few videos captured of Beemer and myself. I'll toss these behind the cut.

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kung_fu_monkey: (timmy)
It's been a hell of a trip, but we're back. I've got 95% of the photos uploaded to Flickr, arranged into bite-sized chunks for each town we were in or adventure we had. There's a some commentary, but we'll be happy to answer any question you have on here or over on Flickr.



Aug. 2nd, 2013 12:56 pm
kung_fu_monkey: (Chibi avatar)
Just a few stories of note behind the cut.

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kung_fu_monkey: (B&W profile)
Saturday was a big day. Lengthy post behind the cut.

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New weapon

May. 23rd, 2013 10:17 pm
kung_fu_monkey: (Chibi avatar)
I've been given permission to start training with this behemoth.
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kung_fu_monkey: (Chibi avatar)
This coming Saturday is our martial arts school's annual Board Breaking Seminar. The primary purpose of this function is to act as a diagnostic tool for students to improve their breaking ability (say, for a demonstration or test.) It's a well organized event that lasts a few hours, breaks up the students into beginner and advanced groups, and lets each student get specific feedback on their breaking style.

Naturally, I'm all over this. Though usually seen by some as ostentatious/overly macho, I find it utterly empowering as you progress in ability to snap several boards with a single attack or reduce bricks to so much rubble; in short, it nicely reflects your current ability and is quite rewarding. Perhaps this is why I find it so confusing to encounter people who don't find any entertainment in the act, but I have to try to remember that these individuals might fear the possible damage they'd incur from faulty technique (or, worse, those who view this 'vulgar' act beneath them).

All that aside, I'm excited for the seminar because I was given permission to have [livejournal.com profile] dr_tectonic participate in the beginner section despite his not being a student. Sure, this could be a trial to see if we can gather some potential students to the school for a rewarding event (in so long as they sign all the appropriate waivers), but for now, I'll rejoice in the fact that [livejournal.com profile] dr_tectonic is *looking forward to it!* He'll be given four boards, close supervision, and see why I'm all about the kicking and punching various building material.

kung_fu_monkey: (timmy)
First of all, I have lost enough weight that two of my belts are now too large for me.

*happy monkey dance!!*


We just secured 2 seats for Eddie Izzard's Oct. 13th show at CU Boulder. Row B, even!



May. 29th, 2012 06:18 am
kung_fu_monkey: (animated)
Dancing... droids... synchronized... <3!!


May. 17th, 2012 01:23 am
kung_fu_monkey: (Default)
Beemer and I played a game called Microscope with our friend Ted this evening. It's labeled as an RPG, but there's an inherent misnomer involved with this limited classification. You and the other players essentially create a series of events within the confines of a specific timeline. Let me give you this link so you can do a bit of reading on the product.


I want to give you a full write up on what happened and how the game works, but it's far too late to this now. Instead, I'll give you an idea of some of the key concepts.

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kung_fu_monkey: (timmy)
Now here's a Tumblr account I'll follow. Damn, these are well done! Sadly, he's only got these two images in this style, but he promises more.


kung_fu_monkey: (Default)

Oh, how fun! This little guy is operated via a handheld remote (which happens to look like a modded PS2 controller) to manipulate the 20+ individual servos. The bot's waddling is a bit odd, but the overall effect is still solid. I would like to take a moment to point out that this is pretty much the whole concept behind the control scheme for the PS2 game, Robot Alchemic Drive (R.A.D.), including twisting torso, arm and leg movements, and other neat features.


Apr. 30th, 2012 04:15 pm
kung_fu_monkey: (B&W profile)
While practicing some forms with weapons (mostly to see how compatible they are), I wound up scraping my head a bit.

(Warning: a tiny amount of blood is shown. Viewer discretion and all that.)

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kung_fu_monkey: (Default)
After the KF classes, I swiftly headed home to finish up some minor cleaning details before the party. I won't bore you with that, but instead I will tell you that the party went splendidly!

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kung_fu_monkey: (animated)
Met up with [livejournal.com profile] zalena today, who bequeathed unto me some very nifty gifts. Go ahead, be jealous.

kung_fu_monkey: (BM)
Google maps is (currently) also available in 8-bit!

*dying at the QA method for encountering bugs

Anyway, I went ahead and pulled up an overview of central Colorado and...

Man, our Google 8-bit map here in Colorado is just bleak. Impassible mountains, desert roads, forest, and you know the wandering monsters here are way tough.
kung_fu_monkey: (Default)

Over on io9, they feature the concept art of a glass maze building. I'm giddy at the very thought, but Beemer is quick to point out the flaws in such a monster: namely heating, cooling, ventilation, and emergency exits. Sure, those need to be implemented, but they're not insurmountable elements keeping the building from being built. According to the article, there would be a cafe at the top to help people refresh themselves for the trek back through the building to exit (though I suspect they'd need an optional exit for those incapable/unwilling to make the return trip.)

I'd be all over this. Would you try it?



kung_fu_monkey: (Default)

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