Still here

Aug. 1st, 2014 05:30 pm
kung_fu_monkey: (B&W profile)
Yeah, I've been quiet, but I've been busy.

I've redesigned the school's website; it's now modern and updated, but nothing so fancy that I need to obsess over it. The feedback has been overwhelmingly positive and I'm pleased with that. This, of course, makes me Head Web-Monkey for the school, which evolved to also include Head Social Media Monkey, giving me access to our FB, G+, YouTube, Vimeo, and Twitter feeds. So, yeah, I'm working to keep our signal broadcasting and our audience engaged.

Training for the upcoming first TSD black belt test looms in just 2 months. I've got the technique, I've got the drive, I've got the knowledge and history, but I need to hit the cardio just a bit harder than I have. It's not bad; it just needs to be better to ensure my success. (Of course, then I need to maintain it for the next one in Sept.) So close to having two black belts! So close!

I bought some neat armor for my sparring matches: two lovely padded leather grappling gloves, a nice set of headgear, and a lightweight armor shirt. The shirt isn't as padded as I'd hoped it would be, but it's fine for our Super Happy Fun Light Sparring sessions. I kept my heavier chest piece for fights during test or Full Contact matches. Pics of them soon(-ish).

Oh! I've also been given permission to teach the kwan dao form to the kung fu students. This is positively exciting; I don't recall our instructor giving any other student permission to teach a new weapon before, so I'm both honored and nervous. No, it's not part of our traditional syllabus, so they won't be officially tested on it, but I'm not going to complain.

I was toying with the idea of doing some tournament competition, but I'm not quite there yet. It's tougher to prepare for those when you're 40 than when you're in your 20's, and I'm definitely noticing my body changing from age. I'm now aiming for the September event.

Aside from all the work stuffs here, I've been puttering about the house and spending lots of lovely downtime with Beemer. We're nearly finished beating the new EDF (Earth Defense Force 2025) on both Normal and Hard difficulties, and we're huge fans of the new classes and weapons. Now if I could just get him to stop hitting me with his missiles...

Anyway, we're off to see [livejournal.com profile] bryree and his wife a bit later tonight, so I'm signing off here.

XOXO,
Monkey
kung_fu_monkey: (Evil Jerry)
The sushi in front of you have different ingredients hidden in the rice.

Some have mayo, some have wasabi.
Some have chili oil with garlic chunks.
Some have a mix of tuna, mayo, and green onion.
One is stuffed with salt.

You may begin.

photo(11)
kung_fu_monkey: (Gaymer Flag)
Me: What? You can't use the Arrow of Slaying ability when trying to take over a citadel. It's not a person!

Beemer: (uses ability) Nope, you're wrong. It worked. 250 points of damage.

Me: WHAT.

ME3

Jun. 21st, 2012 09:22 pm
kung_fu_monkey: (BM)
Finally started playing Mass Effect 3. While I'm enjoying the game, there are a few issues that really get under my skin.

-Edie's Decoy ability is often deployed directly in front of my character, causing me to take all the bullets she's hoping to avoid while also blocking my line of sight. As I tend to play a sniper, this is highly problematic.
-The on-board reporter looks like Snookie. I hated her before she even began to talk to me.
-Sidequests are picked up by eavesdropping in on conversations from people you don't know. That is several shades of f*cking creepy stalker action.
-Several plot-line quests encounter a bug which prevents the mission from ending, despite killing off all assailants. This forces me to reload my game and complete the mission again to progress.

Where the f*ck was QA for this title??
kung_fu_monkey: (BM)
A while back I had written up a brief commentary about the game NIER published by Square Enix. In the discussion I mentioned that the game sports four endings, the last of which (after beating the game three times) you can choose the ending which erases all of your game data. I finally revisited the game with the intention of seeing just what this ending was all about. Spoilers behind the cut.

Read more... )

March Q&A

Mar. 16th, 2012 04:40 pm
kung_fu_monkey: (Huh?)
[livejournal.com profile] k8cre8 asks for details regarding specific components in high quality joysticks for fighting games and 'shmups,' especially between two major Japanese manufacturers: Sanwa and Seimitsu. I'm paraphrasing here because there's a lot of information to cover, but I'll hit a few key points before getting to my answer.

One of the most crucial parts of the arcade style controller is the joystick itself. You've got weight, mounting height, resistance, spring strength, and much more to consider; if the tension in the spring is too tight, pulling off moves during split second frames of a fight will be difficult, yet too loose and the moves may not be read correctly. If the spring offers too much rebound after letting go of the controller, returning to the neutral position might set off momentary oppositional readings. Essentially, if the joystick is smaller, suitably tight, and tuned properly, then the user will conserve energy and demonstrate higher speeds than users of inferior joysticks.

The buttons, of course, must be responsive without too much resistance for each press, a moderate amount of press depth, alignment (getting a button stuck is infuriating), and smoothness are all to be considered, and here one could say that smoother buttons would be better for fighters (as more buttons are pressed) while concave buttons could offer more stability for long term presses (as shmups tend to require). The following link can offer a good amount of technical info for those interested.

http://www.slagcoin.com/joystick/attributes_brands.html#JOYSTICK_ATTRIBUTES

My answer is this: I got no idea.

Seriously, if you or a friend happen to at the level that you're custom building your own joystick for competitive gaming, then you've completely blown past my level of experience and I salute you. I was only passively aware of the differences between fighting sticks and shmup sticks before this question, and while I appreciate the lead to follow up on some interesting reading, I can't be much help to you.
kung_fu_monkey: (BM)
All of it behind a cut because I know some of you are sick of hearing about this game.

Read more... )
kung_fu_monkey: (BM)
The newest chapter in Bethesda's Elder Scrolls Saga, Skyrim, was released yesterday and I devoted most of last night and all of today to getting a sense of what the game offers. At its core, it's not too different from Oblivion; same races, mostly the same skills and leveling style, and a similar sense of being lost in a vast land rife with political and historical conflict while your character retains a mysterious role in the events to come. (I'm trying not to spoil what little I've learned so far, so bear with me.)

What has changed includes a streamlined skill system featuring 'perks', assistant NPC's who will accompany you on your quest, revamped enchantment systems, and a customization system for weapons and armor. Overall, I'm fine with the new features as they work well to involve me in the development process of my avatar more than the previous installments did.

The largest changes I'm noticing this time around is the prevalence of two handed weapons over the sword-and-shield or ranged preference in this new land. The Nords, the race native to this section of the world, are roughly comparable to the early Scandinavian people, and the art style, speech patterns, and brutality.

I'll give some further thoughts on the title in a few days once I get a better grasp on what's going on, but it's worth a look if you enjoy the series.
kung_fu_monkey: (Gaymer Flag)
I would ask "Are you experienced?", but I think this is probably not an experience you want.

The Silent Hill Experience for the PSP, developed and published by Konami.

Read more... )

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