Of course, while the last entry officially killed the project, I did want to spend a minute to talk about the new Mortal Kombat for the PS3 and Xbox360. It's a reboot to the series utilizing images and messages sent back in time to affect how things turned out. While the overall plot remains uncannily similar to the first three installations of the original series, there are notable differences and a vast percentage of characters are killed off during the Story Mode (which is supposed to the canon storyline.) Not that I expect *any* of them to remain dead, but it was ominous to see the game end without any of them being resurrected/reincarnated.
So the game offers a few modes including the following: Kombat (the normal game, fighting up the ranks to the boss), Story (playing through the tale of MK), Online (which I won't touch because I suck at the game), and Tower (300 challenges to overcome using a variety of characters). While playing, you're given Koins (ugh!) which are used in the Krypt (arg!) to akquire Kollectibles (blah!) such as art, Fatalities, and Kostumes (please stop!) for your Kharacters (kill me). (Yes, that's how it's all spelled in game.) There's a ton to unlock and, thus, a ton to do and lots of replay to endure to get enough Koins for your stuff. It's a hair tedious, but it could be worse.
Kombat is mostly the same, as you hop about the screen rapidly pushing buttons to pull off combos and special moves while hoping to perform each character's Fatality. What's new here is the new permanent body damage that accumulates on your fighter; as you take a serious beating, your character will have torn clothing, cuts and bruises, or even open wounds. Not that this affects your fighting ability any, but at least it's a change from the seemingly invulnerable fighters of the past. Taking a hint from the wildly successful Marvel Vs. Capcom series, MK now has a charge gauge which allows for super moves, escapes, and the hyper-damaging X-Ray attacks that show the internal damage being done to your opponent in slow motion. The X-Ray moves are cool, but they cause an unnatural pause to occur in your otherwise speedy match (these can be turned off in the options menu). Oh, and now you can have tag-team matches, swapping between characters as you pummel your foes.
All in all, this game is really MK's attempt at taking all of MvC's best features and adding it to their own. I like what they've done to upgrade the system, but there's still room for improvement. The audio glitches are annoying, the subtitle text doesn't always appear or, worse, appears in black font, and the Krypt is extremely cumbersome to move around in. The UI needed streamlining, there's a notable lag before the pause menu appears after the start button is pressed, and some of the Training exercises inexplicably fail you. Just keep calm (unlike me) and carry on or take a break from the bloodbath when you need to.