kung_fu_monkey: (Gaymer Flag)
I wanted to get a bit of time in with the Kinect to see if it falls in the category of 'gimmick toy' (e.g., Power Glove) or innovative gadget (e.g., Playstation's Move). I think that there is certainly room for improvement in the device, but as far as interactive gaming goes the Kinect is a step in the right direction.

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kung_fu_monkey: (Gaymer Flag)
This post is rather contingent on the understanding of the core gameplay mechanics from Marvel vs. Capcom 3, one of the newest fighting games from CAPCOM, as well as some knowledge of the politics behind the update. I'll try to be brief about it all before moving on to my commentary about the newest features of the game.

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kung_fu_monkey: (BM)
Being a game based on a movie, I knew that it'd be bad going into it. What I found that it was bad for other reasons, making it more disappointing in the end.

Captain America: Super Soldier on the Xbox 360. Developed by Next Level Games, published by SEGA.

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kung_fu_monkey: (Gaymer Flag)
In this game, you play a role in a retelling of the events of the Old Testament's Book of Enoch. It's pretty rare that a game makes it to the States while containing any references to Biblical events.

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kung_fu_monkey: (Default)
Tactics Ogre: Let Us Cling Together for the PSP, developed and published by Square Enix.

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Skyline

Jul. 22nd, 2011 08:39 pm
kung_fu_monkey: (Flames)
I had some spare time today and saw that Netflix added this universally panned flick. I'm usually not against watching a bad movie, but I obviously had no idea what I was getting into.

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kung_fu_monkey: (Gaymer Flag)
Published by D3, developed by Vicious Cycle. Available on the Xbox 360.

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kung_fu_monkey: (Gaymer Flag)
I've had a handful of folk tell me that they missed my write-ups for the One Game, One Day, One Year project. Hey, me too; I enjoyed the writing, the retro-gaming, and the praise or snark that would emerge. As I mentioned, I felt that my retro games were rather out of touch with what's happening in modern gaming, and being unemployed prevented me from trying out the newest materials. (I'm just dying to try out Child of Eden for the Xbox Kinect!)

However, as there are some titles that I actually do feel the need to purchase, I found myself at the point where I had to liquidize portions of my Collection to acquire said titles and the OGODOY project helped me find which ones were the first to leave my house. the Collection is now down to under the 365 mark, meaning that the OGODOY project is now impossible to accomplish, which is fine as this is all an embarassment of riches anyway. What I'm going to do is convert the OGODOY project to a new proejct simply called "The Collection." These are still games that I own, but I won't need to do them on some preposterous schedule.

In short: no income, no more OGODOY, now it's Collection. My next entry covers the title I picked up today.
kung_fu_monkey: (Gaymer Flag)
Of course, while the last entry officially killed the project, I did want to spend a minute to talk about the new Mortal Kombat for the PS3 and Xbox360. It's a reboot to the series utilizing images and messages sent back in time to affect how things turned out. While the overall plot remains uncannily similar to the first three installations of the original series, there are notable differences and a vast percentage of characters are killed off during the Story Mode (which is supposed to the canon storyline.) Not that I expect *any* of them to remain dead, but it was ominous to see the game end without any of them being resurrected/reincarnated.

So the game offers a few modes including the following: Kombat (the normal game, fighting up the ranks to the boss), Story (playing through the tale of MK), Online (which I won't touch because I suck at the game), and Tower (300 challenges to overcome using a variety of characters). While playing, you're given Koins (ugh!) which are used in the Krypt (arg!) to akquire Kollectibles (blah!) such as art, Fatalities, and Kostumes (please stop!) for your Kharacters (kill me). (Yes, that's how it's all spelled in game.) There's a ton to unlock and, thus, a ton to do and lots of replay to endure to get enough Koins for your stuff. It's a hair tedious, but it could be worse.

Kombat is mostly the same, as you hop about the screen rapidly pushing buttons to pull off combos and special moves while hoping to perform each character's Fatality. What's new here is the new permanent body damage that accumulates on your fighter; as you take a serious beating, your character will have torn clothing, cuts and bruises, or even open wounds. Not that this affects your fighting ability any, but at least it's a change from the seemingly invulnerable fighters of the past. Taking a hint from the wildly successful Marvel Vs. Capcom series, MK now has a charge gauge which allows for super moves, escapes, and the hyper-damaging X-Ray attacks that show the internal damage being done to your opponent in slow motion. The X-Ray moves are cool, but they cause an unnatural pause to occur in your otherwise speedy match (these can be turned off in the options menu). Oh, and now you can have tag-team matches, swapping between characters as you pummel your foes.

All in all, this game is really MK's attempt at taking all of MvC's best features and adding it to their own. I like what they've done to upgrade the system, but there's still room for improvement. The audio glitches are annoying, the subtitle text doesn't always appear or, worse, appears in black font, and the Krypt is extremely cumbersome to move around in. The UI needed streamlining, there's a notable lag before the pause menu appears after the start button is pressed, and some of the Training exercises inexplicably fail you. Just keep calm (unlike me) and carry on or take a break from the bloodbath when you need to.
kung_fu_monkey: (Gaymer Flag)
Loathing. Unadulterated loathing.

Avalon Code for the DS. Developed by Matrix Software, published by Marvelous Entertainment and XSeed Games.

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kung_fu_monkey: (Gaymer Flag)
Marginally more credible mental exercises.

Brain Age: Train Your Brain in Minutes A Day! for the DS. Developed by Development D, published by Nintendo.

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kung_fu_monkey: (Gaymer Flag)
The thinking gamer's Star Wars game.

Star Wars: Knights of the Old Republic as played on the Xbox 360. Available for the Xbox, PC, and Mac. Developed by Bioware, published by LucasArts.

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kung_fu_monkey: (Gaymer Flag)
Uh-oh! The truck have started to move!!

Metal Gear for the NES. Developed by Konami, published by Ultra Games (whom, in reality, was actually Konami).

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kung_fu_monkey: (Gaymer Flag)
So much spandex.

Marvel Ultimate Alliance played on the Xbox 360. Also available on PS2, PS3, Xbox, PSP, Wii, PC, and GBA. Xbox 360 version developed by Raven Software, published by Activision.

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kung_fu_monkey: (Gaymer Flag)
Easiest college, ever.

Big Brain Academy: Wii Degree for the Nintendo Wii. Developed and published by Nintendo.

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kung_fu_monkey: (Gaymer Flag)
I disbelieve.

Big Brain Academy for the DS. Developed and published by Nintendo.

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kung_fu_monkey: (Gaymer Flag)
Wii are unimpressed.

Wii Play for the Wii. Developed and published by Nintendo.

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kung_fu_monkey: (Gaymer Flag)
Where to start with this one? Oh, boy...

Arc the Lad Collection for the PSOne. Developed by ARC Entertainment, published by Working Designs.

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kung_fu_monkey: (Gaymer Flag)
Post-apocalyptic falconry.

8 Eyes for the NES. Developed by Thinking Rabbit, published by Taxan.

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kung_fu_monkey: (Gaymer Flag)
Groovy.

Capcom vs. SNK 2: Mark of the Millennium for the PS2. Developed and published by Capcom.

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